So many games about introspection, from shenmue to Indigo Prophecy or life is strange and heavy rain, giving the player the ability to control and live someone else's life, to tell a compelling story and yet reflexive.
some games indeed strive for choice and interactivity, real choice, introspection, and yet, there is no introspection in these games, we don't realize what we do, there is no meaning in the action, only in the outcome. there is no motivation, we objectify the world and the characters, we 'choose' for them, they have a life and personality, at least perceived life. we give them advice, like we do with people in real life and we usually expect an outcome.
we could say "games as just made for profit", but the people who do it, do it for more than that.
They really invest resources into realizing their ideas, no matter how many compromises are made along the way, they do have a 'heart'.
the end of art, at least the end of a concept, do we do things to get to the end? as Allan Watts said "life is not a journey" "[...] When dancing you don't aim at a particular spot in the room to arrive to it, the purpose of dancing is to dance".
and yet we do arrive to an end, eventually, eventually some perfectly conceive our ideas. its interesting how devastatingly simple they can look.
the end of art as Arthur Danto saw in Warhol's brillo box.
...introspection, how the hell do we do that, well, it can take from 5 minutes to many hours:
"When Stanley came to a set of two open doors, he entered the door on his left"